

There are many ways to create hair for game character but in kiriman to keep low polygonal count use transparency map. Transparency Map hair, fur, eyelashes and other elements When you cut UV’s on character organic parts and you are not sure where to cut, watch some videos about plastic surgeries, example: to hide When you cut UV’s on character clothes and you are titinada sure where to cut, check your own clothes and see location of the seams. When you Unwrap UVW for your character in 3d studio max or any other program, you will need to apply same techniques as plastic surgeon or seamstress do you will need to hide seams. It is especially useful for real-time display devices such asīeginner UV Mapping in 3ds Max Tutorial-PDF: Legal Map-(3 color)a way of adding high-resolution detail to low-polygon objects. ( gray scale) which makes an object appear to have a bumpy or irregular surface. Opacity Map-to make an object partially transparent This process takes an image, flattens it out, and then properly wraps or covers the model so that there are no seams in the image connection.Programs such as Photoshop, Painter, and Paint Shop Pro are used to paint details toĭiffuse Color Map– to assign a pattern or texture to a material. To see any texture on a model, it must be applied as a UV map you will need to use a process called The two types of texture groups are:Ī shader is a series of layered colors that can be defined as basic material.

There are two types of texture groups that define object’s surface in different ways. Texturing is not usually just a simple matter of creating a model and throwing it into Photoshop and hope it looks good. One of the most important skills needed in the creation of 3d models for games is the skill toīecause texture adds color and details to 3d models keeps polygon count low.
